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Tuesday, 23 June 2015

Rumor: Marvel Currently Looking to Cast Magus in Avengers: Infinity War

A new casting call suggests that the Adam Warlock's villainous alter-ego Magus will be making an appearance in Marvel's The Avengers: Infinity War, Part 1.

A somewhat rough-around-the-edges site called www.acting-auditions.org (as spotted by Spoilertv.com) has the listing, which reads as follows:

“Auditions are now getting underway for the Marvel Studios feature film ‘Avengers: Infinity War – Part I’ lead and supporting roles. The auditions for new lead and supporting roles will be taking place in Los Angeles, CA. The film is the first in a two-part sequel in which Thanos plays a major role, along with the Magus. Adam Warlock’s bad side, the Magus, separates from his body and assembles the Infinity Gauntlet. Magus creates doppelgangers of Earth’s heroes as part of his plan to recreate a universe of evil. “Avengers: Infinity War – Part I” will be shot entirely on the IMAX/ARRI 2D digital camera.”

Evil doppelgangers? Leave your thoughts on The Magus' - and quite likely Adam Warlock's - possible addition to the universe below.

Hideaki Itsuno talks his return to DMC with Devil May Cry 4: Special Edition

This Special Edition goes all in

As you have probably noticed over the last few months, Destructoid has been loaded with articles about the Devil May Cry series and its upcoming titles. The folks at Capcom have been very open with sharing details about the series, and what the fans can expect. This year has easily been the most active the franchise has ever been, and with the release of one more title coming within a few days, series vets are extremely invested in seeing this revisit live up to their expectations.

During E3, we got the opportunity to speak with Capcom game director Hideaki Itsuno about his return to the series with Devil May Cry 4: Special Edition. With past work on the series with DMC2, 3, 4, and also serving as a supervising producer on Ninja Theory's DmC: Devil May Cry, Itsuno has been one of the strongest pillars of the series. And judging from his work on the upcoming DMC4: Special Edition, he's still got a lot of ideas on how Devil May Cry's gameplay can be pushed further.

During our chat, we got to talk a lot about his work on the series, what his influences were, and what fans can expect from this new update to a classic title.
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 It's been more than seven years since the release of DMC4 back on PS3 and Xbox 360 back in 2008, and things have changed quite a bit. During that time, Itsuno choose to begin work on his passion project, an open-world Action-RPG title for consoles, which eventually became Dragon's Dogma. The sprawling role-playing game was one of Capcom's most intensive projects, and was largely met with acclaim. Though sometime after its release, the opportunity to return to the series presented itself, and Itsuno was keen on giving the series another go.

"Once the original DMC4 production was over , I was ready to be done with DMC for awhile, and it was quite good timing," said director Hideaki Itsuno while recalling his work on Dragon's Dogma. "But by that time [after Dragon's Dogma], I felt that I wanted to work on another DMC game, and the topic of the Special Edition came up and it was really good, it came at a great time for me. Also it wasn't too difficult coming back to DMC mentally after awhile. I had actually been working on some mobile titles for awhile before this. It was good to be home with DMC, it was a year and a half project, and and I really enjoyed it all."

As the second Special Edition release for the series, many fans have det their expectations high for the return to DMC4. Since its reveal, we've learned much about what the Special Edition will contain, and surprisingly they decided to go further with including the most playable character in a single title that the series has ever seen. While talking about the development of the game, Itsuno recalled what they wanted to focus on when making the Special Edition.

"Coming off DMC3: Special Edition, including Vergil was a no-brainer really, and it was also something that a lot of fans pretty much expected to happen when you announce another Special Edition," said Itsuno. "The next thing we looked at was bringing it up to speed [...] It's been seven years since the last game, and people may not be as familiar with it as they once were. So even just having tiny things like auto-save, helped bring up to console standards. Then we added Lady and Trish."





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Right from the beginning of the series, gamers have recognized that DMC is in a class of its own when it comes to combat. After Itsuno took over as director for the series, the combat expanded much further. With experience on titles such as Capcom vs SNK and the Street Fighter series, he used much of his work on honing combat and fighting mechanics and transitioned it over to DMC. With DMC4SE, the developers plan on injecting more of the fighting game mentality into the series with the inclusion of multiple playable characters, as each posses their own unique playstyles.

"You definitely could say I've brought my fighting game experience to bare," said Itsuno while talking about the new playable characters. "Particularly because we got some additional characters and gameplay experiences are quite different for each character, and the gameplay will change for each. It's quite a unique aspect to DMC, compared to other action games where we have this selection of characters, so you're really getting a different gameplay experience with each character. We looked at people's combo play videos for 4 and also 3 Special Edition for Vergil, and we used those as references. But ultimately, we wanted to make sure it was the game you love."

During my time with DMC4SE's Vergil, it was clear that he adopted some tricks from DmC Vergil. Ninja Theory's work on the mechanics for Vergil offered some very inventive takes on classic moves and also included some new skills that very clever in their own right. Over the years, DmC: Devil May Cry has been a pretty divisive title among series fans. Many of whom don't tend to view it in the same light as the original series. The director of the series spoke about his work supervising the developers at Ninja Theory, and still holds the game and its developers in high-regard.

"It was a three year project working on DmC: Devil May Cry with Ninja Theory, and I was going back and forth to Cambridge working on it with them. And I got a lot of great memories, I'm still really great friends with those guys, whenever I see them I'm like 'give me a hug, bro', and even though it was a divisive game, and that was the reaction from fans, obviously -- I still feel it's a well respected game. I don't like thinking of it as this separate other thing from the rest of the other games. My work on that game definitely influenced DMC4SE.


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As with every upcoming E3, many fans like to hypothesize about what's going to be announced at E3. Just checking on twitter or NeoGAF, you could see massive threads detailing fan theories and speculation about some upcoming news relating to the developers and publishers attending. And though many were convinced that Capcom was going to drop the bomb and announce Devil May Cry 5 at this year's expo, they of course were mistaken. But rest assured, Capcom is totally aware of the enthusiasm for the series. Itsuno had this to say to fans about the current state of Devil May Cry
"Of course, there was some people rumor and speculating whether or not there'd be a new announcement at E3. Sorry, but there wasn't one this year. But 4SE is something I really wanted the chance to get DMC in the hands of the next-generation console player. It's been that long since the original series, the hardware has changed, standards are different, and I know that people are waiting to play the game again."

With the upcoming Special Edition almost upon us, it's going to be a special time for many fans who've longed for the return to the original series. I've spent quite a bit of time with it, and I feel that many long time fans will love what Itsuno and the developers have done to reinvigorate DMC4. The new characters add a whole new level of freshness to the game, and fans who've spend countless hours exploring the nuances of Dante and Nero will love what Vergil, Trish, and Lady bring to the table.


Check Out Minecraft's Biggest Pixel Art Image Ever Made

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It's well known at this point that Minecraft is a pretty amazing creation tool for players willing to dedicate a lot of time, but the biggest pixel art image created in the game might just be the most impressive example of motivation and determination. Check it out:


Streamer Tholar Tholarian asserts that his recently finished image is the biggest ever made. It used 1,128,960 blocks to create a piece of art worthy of being framed. According to the creator, he spent 23 weeks on this project. And for those who think that the image is faked, he streamed the final steps with thousands of viewers on Twitch and then later posted it on YouTube. It's an almost unbelievable feat, but it really was done in Minecraft.
You can watch Tholar place the final blocks in his picture of StarCraft's Kerrigan in the video below:


Monday, 22 June 2015

Batman: Arkham Knight Review Roundup

After two delays, developer Rocksteady and publisher Warner Bros. Interactive Entertainment are finally ready to release Batman: Arkham Knight on June 23.

Critics already got a chance to play the game before release and publish their reviews, and so far the general consensus is that Batman: Arkham Knight is an excellent game.

The most criticized part of the game is the sections requiring players to use the Batmobile, which is a new addition to the series.

Check out a sampling of review scores and editor opinions below. And be sure to visit GameSpot sister site Metacritic for even more on the game's critical reception.
ADVERTISING

    Game: Batman: Arkham Knight
    Developer: Rocksteady Studios
    Platforms: Xbox One, PlayStation 4, PC
    Release Date: June 23
    Price: $60





GameSpot -- 7/10

"Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity." - Kevin VanOrd

IGN -- 9.2/10

"The addition of tank combat thematically clashes with everything Batman stands for, but it is fun, and having access to the Batmobile for the first time gives us a new world of possibilities for interacting with Gotham City. Arkham Knight is an outstanding game on almost every level" - Dan Stapleton

Polygon -- 10/10

"After Arkham Knight, Batman has been perfected — and the end result is the best game of this console generation." - Justin McElroy

Batman: Arkham Knight -- 9.5/10

"Rocksteady built a special experience that dazzles with its cleverness, intelligence, and ability to shift from kick-ass Batman moments to emotional gut punches to scenes stripped straight from some of Batman's greatest comic book stories. Lock yourself away, avoid social media and friends, and finish this game. You won't want this one spoiled for you." - Andrew Reiner

USGamer -- 4/5

"Rocksteady absolutely nailed the feeling of being Batman and Arkham Knight only increases the scope of the original games. Yes, I got annoyed, but the moment-to-moment play of Batman: Arkham Knight is still amazing. If you've saved the Asylum and cleaned up the City, it's worth finishing the Knight off." - Mike Williams

GamesRadar+ -- 4/5

"An ambitious and successful end to Rocksteady’s trilogy, with a standard-setting open world you must experience. A superior main story and less Batmobile combat would’ve made a huge difference." - Sam Roberts 

Revealed: How Xbox One Can Play 360 Games via Backward Compatibility

Phil Spencer, the head of Xbox, has explained how Xbox 360 game emulation is being achieved on the Xbox One, as well as the ethos behind the company's decision to support legacy content.

Speaking on Giant Bomb's E3 Day One podcast, Spencer said the decision to support Xbox 360 games was made to "make 360 owners look at Xbox One as a safe place to play."




"Millions of people made investments in 360 content," he said. "We thought the right thing to do was to make that content go forward, but we didn't know [how difficult it would be]."

"[Emulation] is hard," admitted Spencer, explaining that the company was dealing with having to harmonise PowerPC architecture with x86.

"The approach that we've taken is to actually emulate the full Xbox 360 hardware layer. So the [operating system] for the 360 is actually running when you run the game," Spencer explained.

"If you watch the game's boot you'll see the Xbox 360 boot animation come up. From a performance standpoint it allows [emulation] to work. We're able to get frame by frame performance equivalents."

"[Xbox Live] thinks you're on a 360, so people have been asking 'hey, why are you playing Mass Effect on the 360?,' I was actually playing on the Xbox One."

Spencer continued to explain that, since the Xbox One thinks it's playing a normal game, features such as streaming and screenshots are supported.

"The 360 games think they're running on the 360 OS, which they are. And the 360 OS thinks its running on the hardware, which it's not, it's running on an emulated VM. On the other side, the Xbox One thinks it's a game. That's why things like streaming, game DVR, and screenshots all work, because it thinks there's just one big game called 360."

Delving deeper, Spencer explained exactly how the emulator packages the Xbox 360 games, and how it compares to Xbox 360's emulation of original Xbox games.

"You download a kind of manifest of wrapper for the 360 game, so we can say 'hey, this is actually Banjo, or this is Mass Effect. The emulator runs exactly the same for all the games.

"I was around when we did the original Xbox [backwards compatibility] for Xbox 360 where we had a shim for every game and it just didn't scale very well. This is actually the same emulator running for all of the games. Different games do different things, as we're rolling them out we'll say 'oh maybe we have to tweak the emulator.' But in the end, the emulator is emulating the 360, so it's for everybody."

Asked about whether Microsoft would require permission from game publishers to adjust game code, Spencer clarified it would not be interfering with code.

"The bits are not touched," he said. "There's some caveats, and as always I like to be as transparent as I can be on this: Kinect games won't work from the 360, because translating between the Kinect sensors is almost impossible."

Finally, the subject of multi-disc games was also addressed. According to Spencer, it's an issue engineers are looking into.

"We're still working on multi-disc," he said. "Lost Odyssey and Blue Dragon are some of my favourites from the 360. There's actually work in packing a multi-disc into single that requires us to go back and look at the original package on the multiple discs and reconfigure that."

Microsoft announced Xbox One backwards compatibility with Xbox 360 games at its E3 press conference. According to the platform holder digital Xbox 360 titles already purchased via XBLA, as well as retail discs of last-gen titles, will eventually be "natively" playable on Xbox One.

7 Things You Didn't Know About - Assassin's Creed 3


Saturday, 20 June 2015

Funny Video Game Moments (Episode 1)

http://images.complex.com/complex/image/upload/t_article_image/ficaaubaweqnxaq3ar2g.jpgFor the most part, video games aren’t meant to be funny. They’re supposed to be taken seriously. Games like Gears of War, Halo, and Mass Effect pour on the drama so thick that you have to use a spoon just to digest them. The thought of cracking a smile is a no-no with some of these titles. But sometimes, even we, the gamers who love them, have to step back, shake our heads, and laugh at what goes on in some of these games and even in the gaming world itself. Some of the titles and events on this list are intentionally laughable, but many, many more are not supposed to be, which is what makes them so damn funny in the first place. Continue on to see some of gaming’s funniest moments.

Friday, 19 June 2015

Need For Speed: Online Connection is Mandatory for Racing Game Reboot



Always-on DRM—that is, digital rights management—has been a contentious subject within the gaming world ever since it first arrived on the scene. For those of us not in the know, games that use DRM require people to remain linked to a server via Internet connection in order to actually experience them. While many game developers would assert that it’s an effective technique meant to prevent piracy of their software and is a convenient way to distribute updates, most fans would argue that it’s a hassle, especially if the DRM authentication network goes down and locks gamers out completely.

Opinions on the matter aside, some video game companies have utilized the method successfully, like Blizzard with Starcraft II and Diablo III, while others have failed miserably by implementing it, such as Electronic Arts’ lackluster SimCity reboot. Now, strangely enough, after distancing themselves from using the technology several years back, EA’s upcoming relaunch of the popular racing game Need for Speed will require an online connection in order to play.

The news comes from the official Need for Speed Twitter account after user @DeanRheims brought up the notion of the title possibly having always-on DRM. A couple of follow-up Tweets to other users also explained that there will be a single player mode in addition to the multiplayer, and that being connected will allow for one’s friends to be a part of their “narrative experience.” However, there was no confirmation of the game being playable offline at all.


For some players, this report could sour the recent Need for Speed release date rumors that the game’s release date November 3 of this year. Plus, after EA’s aforementioned fiasco with the always-on DRM for SimCity‘s reboot, one has to speculate whether or not the decision to make an Internet connection mandatory for the racing game is a mistake.

If we’re really being honest, it’s been quite some time since Electronic Arts has truly understood what the fans actually want. In fact, the video game corporation has been selected as the worst company in America two years in a row in a vote run by the digital publication Consumerist.

Regardless of Electronic Arts’ reputation, the details for Need for Speed are still rather scant. Aside from the information that the racing title will be open world, will feature car customization options, and will have an “immersive narrative,” all we have left to go on is the knowledge that it will also be supported by the Frostbite Engine used in EA’s other upcoming reboot, Star Wars Battlefront. With any luck, more positive particulars will be revealed at E3 this year.

Does the online requirement for Need for Speed make you hesitant to buy the game? Moreover, is always-on DRM a hindrance to video games in general?

Need for Speed is set to drop later this year for PlayStation 4, Xbox One, and PC.

Source: Twitter (via GameSpot)

Thursday, 18 June 2015

The Last Guardian

The Last Guardian is the third game by the acclaimed development staff behind ICO and Shadow of the Colossus. In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.

Development History

Back in 2008, news of Team Ico's third game was revealed through a job listing on Sony Japan's website. Not much else was known until the following year.


In early 2009, a trailer for this game was leaked one month before E3. The only name given for this video game was the "Project Trico" code name. Later, the trailer was officially released at E3, and the game was titled "The Last Guardian." However, the Japanese name was “Hito Kui no Oowashi Toriko,” which translated to “The Giant Man-Eating Eagle Toriko.”

The Last Guardian missed the E3 2010 show, but made two big announcements at the Tokyo Game Show. The first was a ICO and Shadow of the Colossus HD Remake for the PlayStation 3. The second was The Last Guardian would be coming Holiday 2011.




On June 15, 2015 The Last Guardian was once again revealed at Sony's E3 press conference. A release window of 2016 was provided.

After years of expectation, the revealed demonstration retained key elements from preview and hints from years earlier
.

The Last Guardian boasts a lofty, Grecian-ruin aesthetic and centers around the friendship between a young boy and a huge creature. The friendly beast is something of a bird/dog hybrid.

Communicating in animal noises and a made-up language, the two friends traverse vast skyborne platforms, explore an enormous ruin, and solve puzzles. The boy appears to have the power to instruct the guardian to act in various ways through vocal commands.